Animals 3:   M o d e l l i n g   b y   G r a p h s

What is common in the two examples? In each case we move either the animals or numbers from place to place, obeying that we can only move a piece from a place to an adjacent place. If you move the mouse over the images below, you see the underlying structure of each puzzle, which is called a graph. Places are visualized by the circles or dots, and adjacency between places by the lines.


Erich Prisner 2002-2013